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Victory XR

Vendor: VictoryXR

Overview

Victory XR is a cutting edge edtech platform that uses immersive XR, virtual and mixed reality, and conversational 3D AI to transform how students learn, explore and simulate real world scenarios. At its core is VXRLabs, a fully immersive library of educational experiences, from virtual field trips and forensic science labs to career technical training in areas like nursing, welding and robotics. VictoryXR also provides 3D spatial AI tutors, letting educators build scenario based teaching assistants without coding, running on Chromebooks, desktops and VR headsets. Their Global Traveler app allows students to take guided 360 degree VR field trips to iconic locations, narrated by real world teachers. VictoryXR also builds metaversity campuses, digital twin replicas of real universities, where students can meet, learn and interact in spatial XR spaces. With over 240 VR and AR experiences across more than 50 subjects, they support a broad range of hardware including Meta Quest, HTC Vive and Pico.

Product overview

VXRLabs immersive VR experiences

A library of educational simulations, labs and shared spaces, with multiplayer support and wide subject coverage from science to history and forensics.

3D spatial AI tutors, HoloTutor

A no code tool to create conversational AI tutors, teachers or trainers for scenario based lessons, with analytics and feedback after sessions.

Digital twin and metaversity campus

Virtual replicas of real university campuses, with conversational AI tour guides and realistic spatial learning environments.

Simulators and practical training

Risk free practice for vocational and technical training, such as welding, nursing, robotics and drone operation.

Virtual field trips, Global Traveler

Over 100 360 degree VR field trips to global landmarks, with multi-language support guided by real world teachers.

Cross platform compatibility

Works on VR headsets and on desktop or web, accessible on Chromebooks, PCs and Macs.

Professional development and educator tools

Training for educators to integrate VR into teaching, plus grant support to help schools secure funding.

K-12 education

Immersive learning in core subjects such as science, history and maths, virtual field trips, and career and technical education in areas like nursing, welding, drone operation and robotics.

Higher education and university

Digital twin university campuses where students and faculty meet virtually, simulation based training such as forensic investigation and clinical simulations, and AI powered practical teaching where trainee teachers practise on AI students in a classroom simulator.

VXRLabs index

Meeting Spaces

State of the art VR environments for digital collaboration, with a 2D screen for multimedia presentations.

  • Auditorium
  • Student Lounge
  • Space Station Laboratory
  • Morehouse College Campus

Biology

  • Chemical Composition of Cells
  • Microscopy
  • pH and Cell Structure
  • Diffusion
  • Osmosis
  • Enzyme Functionality
  • Metabolic Molecules
  • Cadaver Lab

Literature and Language

  • The Old Monroe County Courthouse
  • The Great Gatsby

Health Science

  • Measuring Vitals, Equipment Exploration
  • Machines Grouped by Specialty
  • EMT Simulations
  • Ear Affliction Patients
  • Chest Affliction Patients

History

  • Luxor, Egypt
  • Edmund Pettus Bridge
  • La Amistad
  • Underground Railroad Museum

Chemistry

  • Red Cabbage pH Indicator
  • Density of Liquids and Solids
  • Physical and Chemical Compounds
  • Separating Physical and Chemical Properties
  • Avogadro's Number
  • The Mole in Chemical Formulas
  • Chemical Reactions

Maths

  • The Scales of Al-Khwarizmi
  • Data Population Graphs

Forensics

  • VXR's Virtual Investigation Academy
  • CSI Experience
  • Fingerprinting Lab

The King's Labyrinth

  • Beginner Maths
  • Advanced Maths
  • Beginner Biology
  • Advanced Biology
  • 80s Pop Culture
  • 90s Pop Culture
  • 2000s Pop Culture

Global Traveler Theatre

  • 128 field trips
  • 78 educational videos

International Baccalaureate

  • Osmolarity
  • Enzymes
  • Potometer
  • Chromatography
  • States of Matter
  • Basic Skills

CTE and career exploration

Immersive CTE and career training through VR labs and simulators that teach hands on skills, safety and soft skills. Programmes align to industry standards and certifications, include instructor tools, analytics and AI tutors, and deploy on Meta Quest or desktop, scaling from a single classroom to districtwide pathways and apprenticeships.

TitleTypeSubscription
Crime Scene InvestigationExperienceBasic
Mass Casualty First ResponderExperienceBasic
Social Worker Home VisitExperienceBasic
Fire Extinguisher TrainingExperienceBasic
Student Teaching SimulationExperienceBasic
Micro Certification in Immersive VRExperienceBasic
CarpentryCoursePremium
WeldingCoursePremium
RoboticsCoursePremium
DronesCoursePremium
Nurse AssistantCoursePremium
Medical AssistantCoursePremium
Vet Tech AssistantCoursePremium
Agriculture AssistantCoursePremium
HVACCoursePremium
ForkliftExperiencePremium
OSHAExperiencePremium
DefibrillatorExperiencePremium

Course: a full curriculum built around the specific subject. Experience: a simulation designed to enhance a course.

K-12 schools and districts

Teachers and schools looking to bring immersive, hands on VR learning into their curriculum, particularly useful for STEM, history and CTE.

Higher education institutions

Universities wanting to build metaverse style campuses, or use simulation for teaching, training and assessment.

Vocational and technical training providers

Organisations offering career technical education, such as apprenticeships or training colleges, who can simulate work environments to train students safely.

Homeschoolers

Families wanting interactive, immersive learning experiences, especially for practical subjects such as science and global geography.

Trainers and educators

Teachers, lecturers or trainers interested in using AI driven tutors, VR classrooms and immersive simulations to upskill or instruct.

Administrators and decision makers

School leaders, education innovators and tech leads who want to invest in future oriented learning infrastructure.

Organisational alignment and infrastructure

  • Identify which subjects or learning outcomes VictoryXR will support and map content to curriculum standards
  • Ensure academic leadership, IT and teaching faculty are aligned on goals and confirm faculty readiness
  • Confirm availability of VR headsets suitable for class scale deployment, and plan charging and storage processes
  • Ensure Wi-Fi is high capacity enough to support multiple simultaneous headsets and decide on a deployment method

Content and lesson planning

  • Identify relevant modules, science labs, field trips or metaversity worlds, and decide on pre-built versus bespoke content
  • Ensure content aligns with lesson cadence, whether full lessons, supplements or lab replacements
  • Define how VR fits into weekly teaching schedules, and establish pre-brief and debrief structures

User readiness and data

  • Provide VR onboarding for students and educators, and train educators in teaching inside VR
  • Design a safe VR area and consider accessibility accommodations, offering non-VR alternatives where needed
  • Confirm what learner analytics VictoryXR provides and ensure student data privacy standards are reviewed

Delivery, rollout and improvement

  • Identify who will support on-site operations and define troubleshooting procedures
  • Begin with a small pilot class and gather feedback before scaling to full-class or multi-campus deployment
  • Integrate VR lessons with traditional coursework and review the programme each semester for impact

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