ThingLink is an AI powered, easy to use immersive content creation and learning platform for education and business. It enables teachers, trainers and professional learning content creators to transform existing learning materials or new ideas into interactive learning experiences, without needing coding skills or complex software. Used by thousands of schools and organisations globally, ThingLink helps modernise the learning experience by making content more visual, engaging and accessible on all devices, including tablets, smartphones, immersive rooms and VR headsets, including Meta Quest, Pico, Apple Vision Pro and more.
AI powered content generation
Generate immersive learning experiences from text, documents or prompts.
No code authoring
Intuitive authoring tools designed for ease of use at any skill level.
Rich media support
Support for 2D images, 3D models, 360 degree media, video and interactive hotspots.
Scenario builder
Scenario based learning with branching pathways via the ThingLink Scenario Builder.
Integrated media libraries
Canva and Unsplash integrations simplify content creation workflows.
ThingLink Capture
Create 3D models from real world objects and environments.
Multi device publishing
Create once and deliver across desktop, mobile and XR or VR devices.
Accessibility built in
Audio narration, multilingual support and screen reader compatibility.
Flexible sharing
Share via links, LMS integrations and embed options.
Built in analytics
Measure engagement and improve learning effectiveness over time.
Interactive and spatial eLearning
Immersive course creation that goes beyond static learning materials.
Safety, compliance and risk awareness training
Build training that keeps compliance and risk front of mind.
Employee onboarding and workforce training
Bring new starters up to speed with interactive, self paced content.
Scenario based simulations
Practise real world decision making in a safe, guided environment.
Remote and hybrid training delivery
Deliver consistent training regardless of where people are based.
Facility, site and operational virtual tours
Let people explore a site or facility without physically being there.
Healthcare and clinical training simulations
Practise clinical scenarios in a realistic, repeatable format.
Equipment, process and technical training
Cover manufacturing, construction and similar technical training needs.
Customer education and product training
Help customers understand and get more from a product.
Sales enablement
Experiential product demonstrations that support the sales process.
Knowledge capture and transfer
Capture knowledge from experienced employees before it is lost.
Education
Schools and institutions modernising how learning materials are delivered.
Healthcare
Clinical teams building realistic, repeatable training scenarios.
Manufacturing
Teams training staff on equipment, process and technical procedures.
Defence
Organisations needing structured, scenario based training content.
Health and safety
Teams building compliance and risk awareness training at scale.
Planning and objectives
- Define clear learning or training objectives to ensure content delivers measurable outcomes
- Identify target devices and delivery environments, desktop, mobile or VR, based on user needs
- Start with a focused pilot use case to validate impact and inform broader rollout
Content and ownership
- Ensure access to existing materials, images, videos, documentation and floor plans, for efficient content creation
- Assign ownership for content creation, management and ongoing updates
Systems and infrastructure
- Review integration requirements with LMS, LXP or existing training systems
- Assess connectivity and infrastructure needs, particularly for VR or distributed teams
