Metaverse Learning is a UK company that specialises in immersive education and training through XR technologies, notably virtual reality, augmented reality and virtual environments. They work in partnership with both education institutions and industry to co-create learning programmes that address real world skills gaps, especially in vocational and technical education. Their programmes are designed to be accessible on a variety of platforms, not just headsets but also desktops, tablets and immersive rooms, making them easier to use in blended learning or classroom environments. Metaverse Learning emphasises long term support, regular content updates, and a collaborative consortia model where education and training providers contribute expertise and share costs.
Multi platform delivery
Content works on VR headsets such as Meta Quest, computers and tablets, and even in immersive rooms.
Interactive scenarios
Immersive virtual environments enable realistic simulations of workplace and vocational contexts.
SCORM compatible modules
Programmes are SCORM 1.2 compliant, integrating with standard learning management systems.
Supervisor mode
An instructor or tutor mode where teachers can oversee learners as they go through VR scenarios.
Co-creation model
Content is co-developed with education or industry partners, sharing expertise and cost via a consortia.
Ongoing support and maintenance
Regular updates, staff training, and long term maintenance to keep content relevant.
Analytics and assessment
Track learner progress, performance and outcomes within immersive scenarios.
AR content
Use QR codes to overlay 3D models and animations in the real world via AR.
Inclusive, accessible design
Immersive scenarios designed to support a broad range of learners, including vocational students.
24/7 access
Programmes can be accessed anytime, enabling flexible learning for remote or part time learners.
Vocational education and apprenticeships
Training learners in technical skills, such as health and social care or engineering, using realistic, safe simulations.
Blended learning
Combine VR and AR learning with traditional classroom teaching to deepen engagement and understanding.
Industry and education partnerships
Co-creating programmes with employers to upskill students in areas that directly map to real job roles.
Skills assessment and certification
Use immersive scenarios to assess practical competence as part of training or qualification processes.
Remote and online training
Use virtual environment or e-learning modules for learners who are remote, part time or distributed.
Community and immersive learning rooms
Host group learning sessions in immersive rooms where learners collaborate in virtual space.
Workforce development
For businesses that need to train employees in technical or safety critical areas using immersive, repeatable training.
Health and social care training
Simulations for the healthcare sector, helping learners practise in realistic, risk free environments.
Vocational colleges and training providers
Institutions delivering technical and skills based courses that benefit from realistic, safe simulation.
Employers and industry partners
Businesses working with education providers to co-create training that maps to real job roles.
Assessment and certification bodies
Organisations needing a consistent way to assess practical competence as part of qualifications.
Remote and distributed learners
Part time or off site students who need flexible, self paced access to training.
Group and cohort facilitators
Educators running collaborative sessions in shared immersive learning rooms.
Workforce development teams
L&D and operations teams training staff in technical or safety critical areas.
Health and social care educators
Trainers preparing learners for healthcare roles through realistic, risk free simulation.
Technical readiness and platform setup
- Confirm headset compatibility and ensure stable connectivity for multi-user sessions and content streaming
- Install the Metaverse Learning application on all devices and confirm storage capacity for content
- Create an organisational workspace, set up user accounts, and assign roles such as administrator or educator
- Upload branding assets and establish naming conventions for courses, lessons and virtual rooms
Content and environment preparation
- Select or build 3D lesson environments relevant to curriculum or training objectives
- Upload supporting content and configure interactive elements such as quizzes or simulations
- Test environments for smooth performance and prepare facilitator instructions for each module
Educator and learner readiness
- Provide onboarding for instructors on navigation and classroom management tools
- Train learners on VR navigation and session etiquette, and establish VR safety guidelines
- Preload course content onto headsets and conduct a rehearsal session to test workflows
Operational support and improvement
- Maintain headsets, battery and firmware updates, with support staff assigned for live sessions
- Document troubleshooting procedures and back up content, maintaining version control
- Export completion reports, gather feedback, and plan follow-up or reinforcement sessions
