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Liminal VR

Vendor: Liminal VR

Overview

Liminal VR is a science driven wellbeing and emotional regulation platform that delivers short, immersive VR experiences designed to help users consciously shift how they feel and perform. Rooted in neuroscience and psychology, the Liminal Platform offers a library of experiences that target different emotional and cognitive states, such as calm, focus, energy, awe and pain relief, making it useful not just for relaxation but for performance optimisation and therapeutic use. The company, based in Melbourne, draws on research from game design, music, film and behavioural science to make VR content that is both emotionally compelling and evidence based. Their enterprise offering is especially strong, where organisations can deploy Liminal to improve staff wellbeing, student mental health or patient recovery, all while tracking impact through analytics and psychometric reporting.

Product overview

Emotion focused VR experiences

A library of short, curated VR experiences designed around states such as calm, energy, focus, awe, sleep and pain relief.

Psychometric measurement and reporting

Before and after questionnaires measure emotional and cognitive change, with anonymised daily analytics for enterprise populations.

Short, on-demand sessions

Micro-experiences designed to fit easily into a workday, school day or clinical routine, for use just in time.

Evidence based design

Developed in collaboration with neuroscientists and psychologists, using techniques drawn from games, music and cinema.

Enterprise and institutional support

Tailored plans for schools, businesses and healthcare settings, with reporting dashboards and emotional snapshots for leadership.

Soft skills training via Interchange

VR soft skills training using AI driven virtual humans for conflict resolution, staff management and presentation, built to run over 5G or edge computing.

Partnership and developer ecosystem

Developer and education partner programmes let creators build experiences using Liminal's Psych Docs research guides.

Cross platform VR support

Available on Meta Quest, with enterprise and clinic deployment at scale.

Workplace and corporate wellness

Organisations deploy Liminal to help employees manage stress, boost focus or improve recovery.

Education and schools

Students use Liminal for managing exam stress, improving concentration, or recharging emotionally during the day.

Healthcare and clinical settings

As part of therapeutic or recovery programmes, supporting pain relief, relaxation post-surgery, or mental health interventions.

Research and psychology

A strong evidence base and psychometric data make it usable in academic research on VR and mental health.

Soft skills training

The Interchange module simulates workplace conversations with AI avatars to train in conflict resolution and leadership.

Brand and marketing activations

Liminal VR produces emotionally impactful VR content for marketing and brand activations.

Wellness and HR teams

HR leaders or wellbeing managers who want to roll out an evidence based VR wellbeing solution.

Schools and universities

Pastoral care leads and student wellbeing coordinators looking for innovative emotional support tools.

Healthcare providers

Clinicians, therapists or pain management teams interested in using VR as part of patient care or recovery.

Researchers

Psychologists, neuroscientists or academic institutions studying the effects of VR on mood, cognition or emotional states.

L&D and training professionals

Teams who want to offer soft skill training, such as conflict resolution, in VR via the Interchange scenarios.

VR content developers and studios

Developers wanting to build emotionally driven VR experiences via the Liminal Partner Programme.

Employees and individuals

Anyone with access who wants to use VR to self regulate, calm down, energise, focus or recover.

Technical readiness and platform setup

  • Confirm headset compatibility and ensure Wi-Fi stability for content downloads and analytics sync
  • Install the Liminal VR app on all devices and confirm storage availability for scenario modules
  • Create an organisational workspace, assign roles, and configure groups or cohorts for training programmes
  • Upload branding assets and establish naming conventions for scenarios, modules and user groups

Content and scenario preparation

  • Select scenarios relevant to training objectives, such as leadership or conflict resolution, and upload any custom content
  • Configure scenario branching and test each scenario for smooth playback, voice recognition and scoring
  • Prepare facilitator notes and debrief guidance

Learner readiness and session delivery

  • Train facilitators on launching sessions and exporting results, and provide learners with VR onboarding
  • Establish VR safety protocols and set expectations for engagement and assessment completion
  • Preload scenarios onto headsets, check battery levels, and conduct a rehearsal session with facilitators

Operational support and improvement

  • Maintain headset hygiene, battery cycles and firmware updates, with technical support assigned during live sessions
  • Document troubleshooting steps and back up scenario data, tracking versioning
  • Export performance reports, gather feedback, and plan follow-up sessions or reinforcement activities

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